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Reverie Knights Tactics

Banner de Reverie Knights Tactics com o logotipo e os personagens do jogo44 Giants + Hype Games

GAMES

Project Overview

Reverie Knights Tactics is a turn-based tactical RPG set in the universe of Tormenta, one of Brazil’s most iconic fantasy franchises. Developed by 40 Giants Entertainment in co-production with Hype Animation and Jambô Editora, the game combines strategic battles, isometric scenarios, hand-drawn fantasy art and a story-driven structure inspired by visual novels.

Released for PC and consoles, the game invites players to lead a party of heroes through a dangerous journey in search of Lenórienn, the lost elven city, while facing the goblinoid threat spreading across the continent. Every decision can affect the story, character reactions and the way players configure their heroes.

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Reverie Knights Tactics

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General Concept

At its core, Reverie Knights Tactics is a fantasy adventure about strategy, choices and consequences. The game places players in tactical turn-based battles where positioning, abilities, team attacks and customization are central to the experience. Each encounter becomes a puzzle of movement, timing and character synergy.

The project also blends RPG mechanics with a strong narrative layer. Through dialogue choices and visual novel-style storytelling, players are not only asked to win battles, but also to shape the journey of the characters as they move through a hand-crafted fantasy world.

Reverie Knights Tactics
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Based on the Tormenta Universe

One of the project’s most distinctive strengths is its connection to Tormenta, a major Brazilian RPG universe with a loyal fan base built through books, comics and tabletop role-playing. This gave the game a rich narrative foundation, but also created an important creative responsibility: the adaptation needed to respect the lore while bringing new energy, movement and surprises to the world.

By translating this universe into a tactical RPG, Reverie Knights Tactics became a bridge between Brazilian fantasy storytelling and the international game market. It carried the identity of a beloved national IP into a format familiar to fans of strategy RPGs, while preserving its own visual and narrative personality.

Gameplay and Storytelling

The gameplay of Reverie Knights Tactics is built around isometric grid-based battles, where each hero has distinct abilities and can be customized through attributes, skills, items and equipment. Players can also craft new items and accessories from treasures collected during the journey, creating tactical advantages for future encounters.

The game’s storytelling structure gives weight to player choices. Decisions made throughout the adventure can alter the course of the story, influence NPC reactions and affect how characters evolve. This combination of tactical combat and narrative consequence gives the game a hybrid identity: part strategy RPG, part visual novel, part fantasy adventure.

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Reverie Knights Tactics — artwork

Visual Identity

Reverie Knights Tactics was designed around a hand-drawn fantasy aesthetic. Its environments were developed with illustrated backgrounds and digitally colored artwork, giving the game a painterly look that stands apart from more conventional 3D or pixel-art tactical RPGs.

This visual direction helped reinforce the feeling of entering a storybook-like fantasy world. The game’s art direction balances epic adventure, expressive characters and a handcrafted sensibility, creating a visual language that feels closely connected to the tabletop RPG roots of Tormenta.

Reverie Knights Tactics — artwork

Hype’s Role

As co-producer of Reverie Knights Tactics, Hype Entertainment played a key role in bringing the game’s fantasy universe to life. The studio was responsible for the 3D modeling of the characters and vehicles, as well as look development, rigging, animation and VFX, contributing directly to the visual identity, personality and movement of the project.

Hype’s team worked on character performance, combat actions, team attacks, vehicles and visual effects, adapting its animation expertise to the specific needs of a tactical RPG. Unlike linear animation, the game required assets and performances designed for interactivity, gameplay rhythm and player feedback, while still preserving expressive acting and strong visual storytelling.

For Hype, Reverie Knights Tactics was an important milestone in game production. The studio helped create a dynamic visual language that balanced strategy, humor and epic fantasy, supporting the game’s hand-drawn aesthetic while adding movement, energy and personality to its characters and world.

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